The story stays mostly in the grey and mundane reality, there are no supernatural twists like in Fahrenheit.Instead it concentrates on the characters and how life treats them throughout the game. The game doesn't concentrate on looking for clues and collecting stuff, nor listening to every dialogue line. It isn't the usual type of approach to a serial killer story.It's encouraged to take the time and "live" in the game world.The controls are logical and intuitive, and bring variety to playing.The game continues eventhough the player fails.Maybe you'll be tied up somewhere and can only observe and think to yourself heh. Maybe in the full game there are segments that have a first person view for looking. I just wish I could look up, or go into a first person view while being still to look at the crazy detailed stuff, but it's understandable why I can't I guess (tricks to make things look so good). L2 to change camera angles, left analog to free look when you're not walking, and pretty much while walking too but you'd probably think it was just an auto camera changing to direct your view. It keeps me focused on the fight, and makes me feel like I'm a guardian angle helping the person win, or that I'm the person rather. The context sensitive things, and the qte are very well done. Poor Jayden was all muddied up after I got done up there. I was smiling all the way through failures. I was about to just leave after examining the body but I chose to follow ARI's nose and it lead me to the point of entry for the killer.
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